Meta Crush Saga: a C++17 compile-time game

Posted on Sat 19 May 2018 in C++ • Tagged with C++17, TMP, meta programming, constexpr


As a quest to obtain the highly coveted title of Lead Senior C++ Over-Engineer, I decided last year to rewrite the game I work on during daytime (Candy Crush Saga) using the quintessence of modern C++ (C++17). And... thus was born Meta Crush Saga: a compile-time game. I …

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